![]() ![]() The versions of Zelda and Link we see are often different from game to game, following the idea that we’re following different incarnations of our heroes. Each game takes place in a wildly different era, sometimes centuries apart. The Zelda series is particularly difficult in that regard due to its constant timeline shenanigans. What’s nice that’s kept in different versions of her is that she has a regalness to her … Summersett had previously crossed paths with the first Legend of Zelda growing up, as well as Ocarina of Time, but she’d have to reach back into the series’ long history to get a sense of how previous iterations of the character were portrayed. Upon landing the gig, she quickly realized that the job was much bigger than that she’d be the voice of Princess Zelda for the first time in one of gaming’s most revered franchises. All she knew was that she was reading for a fantasy RPG video game. When Summersett first auditioned for the role, she had no idea what she was getting into. Summersett shared her own read on the character, painting a portrait of a regal science nerd struggling with her own power in a dangerous world she’s intent on protecting. To better understand what’s so different about the modern iteration of the character, I spoke to Patricia Summersett, the voice behind Zelda in Breath of the Wild, Hyrule Warriors: Age of Calamity, and now Tears of the Kingdom. ![]() ![]() With The Legend of Zelda: Tears of the Kingdom, the character is more nuanced than she’s ever been. Six years and two games later, Zelda is now a more central figure in her own series despite Link still being the series’ star. The character would be reimagined as a more proactive researcher and receive full voice acting for the first time in a mainline Zelda title (though she’d ironically first get a voice in a set of infamous CD-i games named after Link instead). That dynamic would start to see a significant shift in 2017 with the release of The Legend of Zelda: Breath of the Wild. ![]()
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